Blade Idle: Stats Explained – Everything You Need To Know

stats

There are various locations in Blade Idle where you can obtain stats. I have condensed the major stats you need to advance throughout your game in an easy-to-understand list.

What is Option Atk%?

This is one of the most asked questions in Blade Idle after what you should be spending your diamonds on.

This is because ‘Options’ is a bonus stats feature used in most game areas, so you frequently can roll for Option ATK%. Furthermore, most people recommend it because it is the best option to roll, which will boost your damage at any stage in the game.

Super CRIT DMG is also an excellent option stat, but you need enough Super CRIT RATE to make it a viable choice.

Your absolute ATK stat (Final ATK) is calculated simply based on all the ATK% modifiers you have in the game.

Option ATK% is 1 of the 6 ATK% modifiers that all multiply your ATK.

blade-idle-option-stats

In the image shown above, we have:

ATK 40745

Option ATK – 248%

Pet ATK – 448%

Insignia ATK – 130%

Emblem ATK – 300%

Accessory ATK – 119%

Courage ATK – 170% (from PvP)

Ego ATK – 100% (from PvP)

Therefore my damage modifiers will calculate:

ATK x Option ATK x Pet ATK x Insignia ATK x Emblem ATK x Accessory ATK x Courage ATK x Ego ATK

Which is:

40745 x 2.48 x 4.48 x 1.30 x 3.00 x 1.19 x 1.70 x 1.00

Each ATK modifier carries the same weight, making it easy to understand and calculate. Upgrade the lowest ATK modifier to get the most out of your attack bonuses to receive the highest bonus.

Crit Chance

30% – Gold Growth (level 400)

20% – God Grade 4 (10%) and Grade 3 (10%) Weapon “owned effect” (required to enchant to level 200 unlocked and have all Mythic/God options)

10% – on the Hero Skin (5% Challenge and 5% Advancement Skin)

20% – Reaper’s Scythe (Purple) Relic (Level 60)

20% – Insignias (require Level 20)

Super Crit Chance

30% – Gold Growth (level 400)

20% – God Grade 2 (10%) and Grade 1 (10%) Weapon “owned effect” (required to enchant to level 200 unlocked and have all Mythic/God options)

10% – on the Hero Skin (5% Hero of Legends and 5% Mythical Hero Skin)

40% – Insignias (require Level 16)

PEN (Penetration)

PEN mainly comes from gloves. Once you get your first God Glove Grade 4, max it out to 200 with enchant stones. This will give you 11k PEN, and it will be enough for you to get through the early game quickly.

You will want God Gloves high grade as it will give you A LOT of PEN and upgrade lower tier gloves to increase the equipped glove %, which will also boost PEN based on your upgrade points.

PEN or Penetration is a stat required to hit through a monster’s defenses, provided mainly by your equipped gloves. It isn’t needed until stage 5-50. There is no need to have PEN higher than the stage’s PEN requirement, as excess will do nothing.

ACU (Accuracy)

ACU is not a stat you have to worry about too much at the beginning of the game, but becomes crucial later.

Until you get access to accessories, most ACU is received from pets.

Goblin

Wizard Imp

Small/Giant Murloc

Orc/Angry Orc

The main goal is to reroll these pets and equip them with Mythic and God PEN/ACU, prioritizing ACU.

You can keep it if you get lucky on an ATK roll and have enough ACU.

After you unlock summoning for Accessories, PEN and ACU will be more accessible, so you can change pets to damage to push stages faster.

If you meet the ACU requirement, you will hit 100% of the time. Otherwise, you will miss the mobs. So, there’s no benefit to having ACU above the stage requirement.