Introduction

Infinite Magicraid is a turn-based RPG game that makes use of 4 different marks:

  1. Red
  2. Blue
  3. Green
  4. Force
infinite-magicraid-element-triangle

This system is found in many similar games where one mark is strong and weak against others, as shown in the image above. What is unusual in Infinite Magicraid is that each mark is in reverse to the usual pecking order.

You would think that Blue (usually representing water) would beat Red (usually representing fire) like Squirtle beating Charmander in Pokemon, but instead:

  • Red beats Blue
  • Blue beats Green
  • Green beats Red
  • Force is not strong or weak against any marks.

Unit Characteristics

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Each Unit in Infinite Magicraid has a few different characteristics that make them unique.

  • Rarity – Common, Rare, Elite, Epic and Legendary
  • Class – Attacker, Supporter and Defender
  • Mark – Red, Blue, Green and Force

It is essential to note what type of Unit you are using to equip them with the correct items. You do not want to give a Defender unit a high amount of attack damage because they will not utilize the attack to its highest potential.

Likewise, you want to ensure that you read all of the unit’s skills to understand what kind of effects they have, so you do not waste equipment on units with stats they cannot use.

How Do Skills Work

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Skills will either be active or passive. They start at level 1 and can be upgraded using a Basic Skill Scroll if the unit is Epic Rarity or below. Legendary units require either an Advanced Skill Scroll or 10 Basic Skill Scrolls to level up a single skill, so choose carefully before you think about leveling up any unit skills.

Scrolls are earned through events, quests, and milestones. They can be available in the shop for purchase.

Units that are Elite rarity or below can only have a maximum of 3 skills, whereas Epic or Legendary units can have 4 skills. Therefore, you should not invest in units that are not at least Epic.

Unit Awakening

To awaken a unit, your unit must first be level 5. Upon reaching level 5 you must feed it more 5-star fodder units (units used to power up other units, food). The first awakening will only require 2 5-star units, but this value increases by 1 for every awakening level, costing 27 5-star units to awaken 1 unit fully.

Summoning Units

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You can make wishes using wishing stones to summon units. There are 3 different qualities of wishing stones:

  1. Refined
  2. Excellent
  3. Supreme

The higher the wish quality, the higher chance of receiving a legendary unit.

Since there is no bonus for saving up a bunch of wishing stones to use at once (besides waiting for more animations), feel free to use one excellent stone at a time without consequences.

Unit Emblem System

Once you have finally awakened a unit, you will now have access to its emblem system that consists of 3 talent trees; Attack, Defense and Support.

To unlock talent tree skills, you need Emblem Chapters which can be purchased in the top corner of the same screen using diamonds. This window can be confusing when you first use it because as you press the + button, the number of diamonds does not increase as 1 Emblem Chapter costs less than 1 diamond.

To get the most emblem chapters for your diamonds, you want to keep pressing the + button until the diamond amount changes, then press the – button to decrease the diamond amount by 1, then finalize the purchase.

Emblem Restrictions

On the first row of talents, you can only choose 1 talent from each tree that will be added to the talent slots on the far left. As an attack character, you would want to choose 2 attack talents, but instead, you need to consider which defense or support options would be best for your character.

Also, you can only go down 2 talent trees, so if you want the first talent from the Defense tree, but want the rest of the talents from the Support tree, just stick with Support.

As you awaken your character further, you will unlock more emblem slots. You can choose 2 talents from the same tree and 1 talent from another tree until finally, you choose 1 talent at the very bottom row upon your final awakening.

How to Select Your Gear

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Gear in Infinite Magicraid has a large variety of bonuses you can equip to your unit from Attack% to Mastery%, most of which are percentage based. Each piece of gear can have up to 5 stats, depending on the item’s rarity.

The first stat will always be the same, no matter what set the item belongs to. Whether you pick the SPD, Crit Rate, or Tenacity set, all weapons will provide ATK, all armor will provide DEF, all boots will provide SPD, and all accessories will provide HP.

The following 4 stats on the item are more random, so even though two items look the same, double-check what stats they actually give you before you decide to equip the first item you see.

Until awakened, each unit can equip 1 of each type of item (4 in total). The bottom 3 slots you may find are artifact slots, which are very powerful equipment items. As a result, unlocking a unit’s awakened potential up to level 5 will make them considerably more powerful.

Gear Sets

There are several sets that equipment belongs to in Infinite Magicraid. If you wear 2 pieces of equipment from the same set, you will be granted a set bonus. The ATK set will grant you ATK +15% by equipping 2 pieces of gear from its set. If you attach 4 pieces of gear from the same set, you will receive twice the bonuses (ATK +30%).

Therefore, you want to ensure that your units use the appropriate gear sets that synergize with their skills. For example, Hardac is a naturally defensive tank, so you may think it will be beneficial to use an HP set on him. Though this will provide helpful stats as a tank, Hardac’s abilities scale off DEF, so you want to use a DEF set instead to make him considerably stronger.

You may think that any attack unit can equip the ATK% set and it will be optimal, but if your attack unit critically strikes to activate specific abilities, then you should use a crit set instead. If your unit applies bleeds or poison, you should use a hit effect set to ensure their debuffs are applied to enemies.

Stages

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Stages throughout Infinite Magicraid consist of different zones and levels within each zone. Each zone has 10 levels, with a miniboss at level 5 and the main zone boss at level 10. Defeating the zone 10 boss will allow you to move to the next stage once you have also completed the corresponding campaign quests if you are completing the campaign for the first time.

There are 12 zones in total, meaning there are 120 stages you must clear to complete the campaign. And with 3 waves of enemies in each stage, there are 360 waves of enemies you must defeat.

Once you have cleared the Common difficulty, you can run through the campaign on a higher difficulty and with better rewards. The difficulties are:

  • Common
  • Hard
  • Nightmare
  • Hell
infinite-magicraid-stage-objectives

In each stage, you can earn up to 3 stars. The conditions for earning each star are:

  1. Clear the stage
  2. Ensure no units die during the stage
  3. Clear the stage within ‘x’ number of turns

You will need to collect as many stars as possible to complete quests to earn bonus rewards.

Victory Screen

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When you clear a stage, it is important to have a look at the stats on the victory screen to see how well your units performed during the last bout.

The red line shows how much damage the unit dealt

The green line shows how much health the unit healed for the team

The yellow line shows how much damage the unit blocked/mitigated for the team

Studying all of these stats and considering the amount of CC (Crowd Control) a unit provided will help you decide how useful that unit is and whether you should change your team for units that are more optimal.

Furthermore, you can also see how many stars you managed to achieve, the items you obtained by clearing the stage, and how much time and turns it took for you to clear the stage.

Combat and Formation

infinite-magicraid-combat

As I’m sure you are aware, you can place up to 5 units on the battlefield forming 3 at the top and 2 at the bottom. The only thing that matters with unit placement is whether the units are on the front or back lines.

Defender and Attacker units should be placed on the front line and your more squishy support characters placed on the back.

Combat is entirely turn-based, and the order in which a unit will take its turn is governed by the SPD stat, primarily from boots. The turn order is mathematical.

Combat Example

Unit A has 5 SPD.

Unit B has 12 SPD.

Unit B will attack twice before unit A attacks once.

Unit A will attack every 2.4 turns Unit B takes (12/5 = 2.4).

Units have a variety of skills that can alter combat. You have basic attacks that deal flat damage, skills to support/heal allies, or attacks that debuff enemies. Skills can affect a single unit or multiple units, directly or randomly.

Buffs and Debuffs

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Buffs and debuffs are located in a square above a unit’s health bar.

  • Buffs are Blue
  • Debuffs are red

It is very important to understand what the buffs and debuffs mean so you can use the most optimal skills on the correct units at all times.

If an enemy has debuffed you with damage reduction, you don’t want to use your highest damaging ability as it will deal half damage. If you have an attack buff, you should try and utilize the attack boost by using a damaging ability before you lose it the next turn.

Regarding units you should use, we have a tier list of Infinite Magicraid units to show you which units are strong and which are weak. Picking any Epic or Legendary units from tiers S and A should allow you to complete the campaign while selecting appropriate gear for all your units.

Frequently Asked Questions

What Should You Buy from the Market?

Items are very costly in this game. Coupled with the many different items in the Market, it can be challenging to decide what to spend your money on. We’ve put together a simple list of items you should spend at the shop to make your decision-making easy.

  • Shards
  • Fodder
  • Eggs
  • Experience potions

Avoid spending your money on gear that you can farm by repeating stages.

How Should You Spend Your Diamonds?

  • Make sure you have 40 diamonds to use the quick auto-drop feature daily to instantly get 12 hours’ worth of auto rewards.
  • Spend 40 diamonds on 200 stamina in the resource shop.
  • Spend excess diamonds on skill scrolls.

Which Dispatch Quests should you focus on?

Focus on all Dispatch quests. Your dispatch level will increase as you complete quests, allowing you to complete dispatch quests with better rewards.