Summoners War is a strategic mobile RPG where players collect and train monsters to battle. The Trial of Ascension (ToA) is a unique PvE tower challenge among its numerous features. Here’s a guide on the ToA Normal mode.
The Trial of Ascension, often abbreviated as ToA, is a 100-floor tower in which players battle through stages of increasing difficulty to earn bountiful rewards. Each floor features a team of monsters players must defeat to advance to the next level. Every 10th floor culminates in a boss battle, presenting players with unique challenges and mechanics that differ from regular floors.
In the Normal mode of ToA, the difficulty is generally moderate, making it more accessible for players new to the game or still building their monster roster. It is essential to have a balanced team of monsters, each offering different utilities such as crowd control (stuns, freezes), damage over time effects, heals, and buffs.
Key Takeaways for Trial of Ascension Normal
- Team Composition: It’s essential to have a balanced ToA team, including monsters that offer crowd control, damage over time, healing, and buffs. We will provide you with a guided team to help you conquer ToAN.
- Rewards: Successful completion of floors and milestones in ToA Normal grants players various rewards, including crystals, summoning scrolls, and Devilmons. These rewards are crucial for further enhancing and expanding your monster roster.
- Monthly Reset: ToA resets monthly, allowing players to re-challenge and earn rewards repeatedly. This encourages players to continue improving their teams and strategies.
- Boss Mechanics: Each boss floor has its own set of unique mechanics. Adapting and preparing a tailored strategy for each of these challenges is essential.
- Experimentation: The most effective strategy may involve different team compositions and tactics for particular floors. Don’t be afraid to experiment and adjust as needed, but you shouldn’t need to stray too far from the recommended team composition.
Why You Should Complete Trial of Ascension (ToA) Normal
The Trial of Ascension (ToA) Normal mode in Summoners War offers many benefits and challenges that can significantly aid a player’s overall progression. Here’s why every player should aim to complete it:
- Bountiful Rewards: As you ascend each floor of ToA, you’re rewarded with crystals, mana stones, summoning scrolls, and other valuable items. Reaching higher floors and completing the tower yields even more lucrative rewards, such as the coveted Legendary Scroll and Devilmon, essential for enhancing monster abilities. Remember, these rewards reset every month.
- Progression Milestone: Completing ToA Normal is a testament to a player’s progression in the game. It indicates that your monster collection, runes, and strategies are headed in the right direction.
- Monster Exposure and Skill Development: Given the diverse range of enemy monsters across the 100 floors, ToA provides an excellent opportunity to learn about various monsters’ abilities and mechanics. This knowledge can be invaluable in PvP battles, Guild Wars, and other PvE content.
ToA forces players to think strategically, adapting their team compositions and tactics for different floors. This is a great place to learn the game’s mechanics, understand synergies between monsters, and develop effective strategies that can be applied in other game areas. - Personal Achievement: Beyond the tangible in-game rewards, completing ToA Normal offers a sense of accomplishment. Overcoming the challenges of this tower is a proud moment for many players and can serve as motivation to tackle more challenging content, such as ToA Hard, Dragon’s Lair DB12, and other end-game challenges.
Trial of Ascension Normal Rewards
Floor | Reward |
10 | 50 Energy |
20 | 4* Rainbowmon |
30 | Mystical Scroll |
40 | 100 Crystals |
50 | 2 Mystical Scrolls |
60 | 5* Rainbowmon |
70 | Devilmon |
80 | 300 Crystals |
90 | Light and Darkness Scroll |
100 | All Attribute Scroll |
Team Compositions for Trial of Ascension Normal (ToAN)
Many units necessary for a ToA team are also part of the Giant’s Keep, Dragon’s Lair, and ToAH teams. I suggest reading our other Summoner’s War guides to see which units will cross over to other areas of the game.
2A = 2nd Awakening.
- First Suggested Team:
- Fran (Leader)
- Verdehile
- Raoq 2A (can be replaced by Loren, Dark Homunculus, or Sigmarus if lacking runes for 2A Raoq)
- Lapis (Ruined on Despair)
- Water Homunculus (Ruined on Despair)
- Second Suggested Team:
- Final Suggested Team:
- Lapis
- Dark Homunculus
- Sigmarus
- Spectra 2A
- Raoq 2A
Here is a list of the best options (table of runes listed below):
Fran (Light Fairy Queen)
- Role: Healer, Attack Buffer, Immunity Provider
- Essential Runes: Swift/Will or Violent/Will (SPD/HP%/HP% or SPD/ATK%/HP%)
The Light Fairy Queen is an indispensable support monster that offers a mix of healing, attack buffs, and immunity. Fran ensures the team remains healthy, counters debuffs with immunity, and boosts the team’s overall damage with her attack buffs.
Verdehile (Fire Vampire)
- Role: Attack Bar Booster, Turn Cycler
- Essential Runes: Swift/Blade or Violent/Blade (SPD/CR%/HP% or SPD/CR%/ATK%)
Verdehile is often called the “turn king” in Summoner’s War. His unique passive boosts the attack bars of his teammates every time he lands a critical hit, granting frequent turns to the entire team. This capability is paramount in ToA, ensuring your team acts more often than the enemies, which can be crucial in difficult stages.
Verdehile also brings a speed leadership skill specific to dungeons, further amplifying the team’s turn rate when applicable. He’s a staple in many ToA teams, especially in combinations that value turn cycling and continuous control over enemies.
Raoq 2A (Fire Inugami)
- Role: Damage Dealer, Turn Cycler
- Essential Runes: Violent/Blade or Fatal/Blade (SPD/CD%/ATK% or ATK%/CD%/ATK%)
2nd Awakening Raoq is an aggressive monster with the potential to chain attacks multiple times in a row. His ability to reduce the cooldowns of allies and self through his passive gives him unique utility in combination with raw damage.
2A Spectra (Fire Griffon)
- Role: Attack Speed Reducer, Damage Dealer
- Essential Runes: Swift/Focus or Violent/Focus (SPD/CR% or CD%/HP% or ACC%)
This Fire Griffon specializes in controlling the battlefield’s tempo by slowing down foes and reducing their attack bars. Moreover, Spectra’s high-damage special assault scales off the enemy’s max HP, making him a prime choice against high HP ToA bosses.
Lapis (Water Magic Knight)
- Role: Damage Dealer, Crowd Control
- Essential Runes: Despair/Revenge or Despair/Focus (SPD/HP%/HP% or SPD/HP%/ACC%)
Lapis is a valuable asset in ToA due to her AoE skills, which provide consistent crowd control when paired with Despair runes. Her ability to reduce attack bars and deal solid damage makes her an excellent choice for controlling and dispatching enemy waves.
Water Homunculus
- Role: Crowd Control or Continuous Damage Dealer (depending on skill evolution)
- Essential Runes: For Crowd Control – Despair/Focus (SPD/HP%/ACC%); For Damage – Violent/Focus (SPD/ATK%/ATK% or ACC%)
The Water Homunculus’s versatility is defined by its skill evolution. It can be tailored for crowd control with freeze and attack bar reduction or as a continuous damage dealer.
Loren (Light Cow Girl)
- Role: Single Target Controller, Defense Breaker, Stripper
- Essential Runes: Swift/Revenge or Violent/Revenge (SPD/HP%/HP% or SPD/HP%/ACC%)
Loren’s utility is highlighted by her ability to consistently apply defense breaks, strip beneficial effects, and control attack bars. In ToA, she can lock down dangerous targets and reduce their threat.
Jeanne (Light Paladin)
- Role: Provoker, Healer, Crowd Control
- Essential Runes: Violent/Nemesis or Violent/Will (SPD/HP%/HP% or SPD/HP%/DEF%)
Jeanne stands out as one of the best provokers in the game, with her third skill capable of applying an AoE provoke. In addition to that, she has a passive that grants her immunity to harmful effects when she is on full HP, making her a constant challenge for enemies to control. Her second skill can heal and cleanse an ally, making her versatile both offensively and defensively in ToA scenarios.
Kro (Dark Inugami)
- Role: Damage Dealer, Debuff Scaler
- Essential Runes: Rage/Blade or Violent/Blade (SPD/CD%/ATK% or ATK%/CD%/ATK%)
The Dark Inugami, Kro, emerges as a formidable damage dealer whose skills scale with the number of debuffs on the enemy. Kro can unleash devastating blows when paired with units that apply multiple debuffs, making him a key player in swiftly clearing ToA Normal stages.
Dark Homunculus (Support)
- Role: Depends on skill customization – she can act as a healer, reviver, debuffer, or a combination thereof.
- Essential Runes: Based on her build – typically Violent/Endure or Violent/Focus (SPD/HP%/HP% or SPD/HP%/ACC%)
The Dark Homunculus’s adaptability is her hallmark. As a support-focused unit in this context, her skills might be tailored for things like team-wide cooldown reduction, revival, enemy cooldown increase, or even providing beneficial effects for allies. Her true power shines when she’s optimized to fill gaps in your ToA team, providing the necessary support to ensure victory.
Sath (Fire Grim Reaper) – Special Mention
- Role: Continuous Damage Dealer, Wave Clearer
- Essential Runes: Despair/Focus (SPD/ATK%/ACC% or ATK%/ATK%/ACC%)
Sath, with his AoE skills, excels at laying down continuous damage and quickly clearing waves. When runed with Despair, he provides additional crowd control via stuns, making stages with multiple enemies more manageable.
This team composition provides a balanced mix of control, damage, healing, and debuff application. Adaptation and understanding each monster’s synergy will help players navigate the challenges of ToA Normal.
Sigmarus (Water Phoenix)
- Role: Continuous Damage Dealer, Wave Clearer
- Essential Runes: Fatal/Blade or Violent/Blade (ATK%/CD%/ATK%)
This Water Phoenix offers both high damage output and control. Sigmarus shines in ToA stages with its freezing AoE skill and a damage skill that scales based on the enemy’s max HP. Especially against high HP bosses, Sigmarus becomes a key player, dishing out significant damage while controlling the enemy line-up.
Trial of Ascension Normal Rune Recommendations
Ensure you can farm dungeons such as Giant’s Keep (GB10/GB12) or Dragon’s Lair (DB10/DB12) to obtain the necessary runes you need to complete ToAH on auto mode.
Monster | Option 1 | Option 2 |
---|---|---|
Fran (Light Fairy Queen) | Swift/Will – (SPD, HP%, HP%) | Violent/Will – (SPD, ATK%, HP%) |
Verdehile (Fire Vampire) | Swift/Blade – (SPD, CRI Rate%, HP%) | Violent/Blade – (SPD, CRI Rate%, ATK%) |
Raoq (Fire Inugami) | Violent/Blade – (SPD, CD%, ATK%) | Fatal/Blade – (ATK%, CD%, ATK%) |
2A Spectra (Fire Griffon) | Swift/Focus – (SPD, CRI Dmg%, ACC%) | Violent/Focus – (SPD, CRI Dmg%, ACC%) |
Sigmarus (Water Phoenix) | Fatal/Blade – (ATK%, CD%, ATK%) | Violent/Blade – (ATK%, CD%, ATK%) |
Lapis (Water Magic Knight) | Despair/Revenge – (SPD, HP%, HP%) | Despair/Focus – (SPD, HP%, ACC%) |
Water Homunculus | For Crowd Control: Despair/Focus – (SPD, HP%, ACC%) | For Damage: Violent/Focus – (SPD, ATK%, ATK% or ACC%) |
Loren (Light Cow Girl) | Swift/Revenge – (SPD, HP%, HP%) | Violent/Revenge – (SPD, HP%, ACC%) |
Jeanne (Light Paladin) | Violent/Nemesis – (SPD, HP%, HP%) | Violent/Will – (SPD, HP%, DEF%) |
Kro (Dark Inugami) | Rage/Blade – (SPD, CD%, ATK%) | Violent/Blade – (ATK%, CD%, ATK%) |
Dark Homunculus (Support) | Violent/Endure – (SPD, HP%, HP%) | Violent/Focus – (SPD, HP%, ACC%) |
Sath (Fire Grim Reaper) | Despair/Focus – (SPD or ATK%, ATK%, ACC%) | – |
You will spend most of your time in Summoner’s War farming runes, so it is essential that you know how to farm them efficiently.
We recommend this incredible guide if you want to know the most efficient farming methods.
What To Do After Trial of Ascension (ToA) Normal?
After completing all 100 floors of ToAN, focus on completing Dragon’s Lair (DB10).
For a full guide on maximizing your account, including everything you need to work towards to conquer every aspect of Summoner’s War, consider this guide, as it will teach you absolutely everything you need to know about Summoner’s War!
FAQ: Trial of Ascension (ToA) Normal
1. What is the Trial of Ascension (ToA)?
- The Trial of Ascension, commonly referred to as ToA, is a PvE tower in Summoners War consisting of 100 floors, with a boss battle every 10 floors. Players must defeat all monsters on one floor to ascend to the next.
2. How often does ToA reset?
- ToA resets monthly, offering players a new opportunity to climb the tower and earn rewards.
3. What’s the difference between ToA Normal and ToA Hard?
- ToA Normal and Hard share the same structure, but Hard mode features more potent enemies and different rewards. Monsters in Hard mode also have higher stats and can employ more complex strategies.
4. What rewards can I earn from ToA Normal?
- As you progress through the floors of ToA Normal, you’ll earn various rewards such as crystals, summoning scrolls, and mystical scrolls. Reaching certain milestones, like floors 50, 70, 80, 90, and 100, grants even more valuable rewards.
5. Can I auto-battle ToA Normal?
- Many floors of ToA Normal can be auto-battled, especially as your ToA team and rune quality improve. However, specific floors with challenging mechanics or strong bosses may require manual play.
6. What happens if I can’t defeat a particular floor?
- Always look to improve your runes first. They are the most influential factor for success in Summoner’s War. Additionally, leveling up your monsters and/or awakening them will improve your chances of success and clear speed.
7. Are there monsters that are specifically good for ToA?
- Certain monsters shine in ToA due to their crowd control, continuous damage, or supportive abilities. Common picks include Baretta, Lapis, Mav, and Veromos.
8. Do I need a different team for every floor?
- Not necessarily. A solid, well-rounded team can clear most floors. However, certain floors with niche mechanics may require swapping in one or two specific monsters to counteract the challenges. The team recommended above can clear all floors of ToA.
9. I’ve completed ToA Normal. Should I start ToA Hard immediately?
- No, focus on Dragon’s Lair first. ToA Hard is a significant step up in difficulty. If you’ve comfortably completed ToA Normal, you can attempt the early floors of Hard mode. However, progressing deep into ToA Hard will require specialized ToA teams and high-quality runes. Back to rune farming!
10. Is there a time limit for completing each floor?
- Individual floors have no time limit, but remember that ToA resets monthly. It’s a good idea to aim for completion before the reset to claim all the rewards.